An iOS mobile app to enhance the MCASD patron experience and build a pathway to museum membership in the era of COVID.

Museum of Contemporary Art San Diego - Mobile App

“ How Do We Bring People Together When COVID Has Kept Us Apart?”

The Museum of Contemporary Art SD,  like many other museums, experienced a sharp drop in museum attendance and consequently museum funding, as a result of COVID.

the problem

the solution

A responsive mobile app was created, fostering sustained engagement with MCASD, while offering its patrons and members a straightforward, educational, and user-intuitive experience.

Role

Sole UX Researcher, UX/UI Designer

Tools

Figma, Miro, FigJam, Otter.ai

Timeline

January - December 2022

🔬 discovery

1 . calls with staff

I interviewed 2 staff members from the Education and Engagement Team & 1 from the Membership Team to explore their needs. I summarized the immediate needs of MCASD against their constraints. MCASD seeks to engage and educate the San Diego community about art, and to increase their funding by increasing their membership.

2. competitive analysis

With clarity from stakeholder goals from staff interviews, I conducted a competitive analysis outlining the features 6 official museum apps offer their users and 4 indirect competitors apps marketed at art lovers/ art communities. Afterwards, I mapped out the features from all competitors  that are both in alignment with stakeholder goals and standards within the market.

3. user research

With a clearer idea of the landscape of this space and how client needs might be translated to mobile app features, I pivoted to exploring user needs. I wanted to get a sense of how both the general public and MCASD patrons specifically, engage with art museums nowadays. I first sent out a survey via social media. Then, I conducted interviews with 5 MCASD patrons using this interview script to get a sense of what real patrons value from their MCASD visit experience. Using  affinity and empathy maps, I compiled themes amongst interviewee answers to identify user values and pain points. Based on these maps, I noticed distinct similarities amongst patrons of similar age ranges. This observation aligned with the two demographics laid out in clients' marketing research. I then created two user personas to reflect these groups. Scroll through the carousel below to view each the interview notes, maps user personas and their summaries.

key takeaways from discovery

These findings confirmed for me that a mobile application is a viable solution to patron and client needs. A mobile app has the ability to easily provide supplemental information, a way to stay connected to the museum, and tools for accessibility right at the fingertips of museum-goers and members. 

🧠 ideation

This research and synthesis provided me with enough insights to start sketching to generate ideas and establishing concepts to tackle users’ problems. I used How Might We’s and User Stories to put everything in perspective, synthesized the participants and generated creative solutions while keeping me focused on the right problems to solve. I then started working on the MVP (Minimum Viable Product) by sorting the stories from highest to lowest priority to create fundamental values for users. Here, “high priority”,  is defined as the features that are most inline with stated userneeds that would need to exist for the app to be valuable*.  I then crossed out anything that would not be possible due to constraints clients laid out initially. Click to enlarge image.

✅ putting it all together + value proposal

Factoring in stakeholder goals, market standards, user needs, and constraints, I created the following guide for the features and capabilities of the app.

In summary, the app will allow users to….

  1. Engage with Art in and out of MCASD - Preview MCASD galleries and collections right from your phone, Favorite your favorite exhibits and artists on display, Reserve your tickets at both MCASD locations, Access digital collection

  2. Access a Museum Guide - Access maps, hours, FAQs and more for both the La Jolla & Downtown locations.

  3. Stay Up To Date on All things MCASD - Receive push notifications for MCASD events and exhibits.

  4. Access Member Benefits in One Place - Access Member benefits such as guest passes and info on exclusive events

🖋️ hitting the drawing board

1 . site map + user flows

I created a sitemap to organize the features and  information based on the chart above. I also created three Userflows in alignment with user needs to base the prototype on:

  • Viewing and reserving a Ticket for an exhibit

  • Exploring more about an artist and their art style

  • Referring back to favorites

2. sketching + wireframes

With a clear idea of how a user might navigate the app,  I began sketching and eventually constructing low and midfidelity wireframes.

3. brand platform + mood board

I studied the MCASD website to draw from their branding and create consistency between the app and the website’s design. Afterward, I created the following moodboard and style guide, pulling from MCASD’s branding and other art museum apps for inspiration. I made slight changes to the typography and color selection for accessibility purposes and to give the app a more modern feel.

4. hi-fi screens + prototype

After iterating through several designs and receiving feedback from mentors, I created a functioning prototype using the following high fidelity screens:

📱 usability testing and redesigning

I conducted 5 usability tests and gained valuable feedback on my designs. Fortunately, there were no major issues with usability amongst participants. However, 3 out of 5 did highlight a minor issue that could make for an overall better experience. Some participants also noted some suggestions for features or enhancements they would like to see in the future, which are noted in this test report.

Additional text and preselect were placed here for clarity

💭 conclusion + lessons learned

I feel so grateful to have been able to explore a digital solution for an organization I deeply admire. As a result of this project, I’ve grown more confident in my wireframing and prototyping skills in Figma, as well as my ability to conduct interviews and usability tests. Reflecting on this process, here is what I learned: